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Rolls Royce RB211-535E/C Engine Mod for FlightFactor 757 1.0.1

   (13 reviews)

13 Screenshots

About This File

 I Present to you all the RB211-535E/C Engine Replacement for the FlightFactor 757

 thumbnail.jpg.04974f445d0afed3dc74a4a6e7c7ec7a.jpg

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Fully Animated Interior/Exterior Reverse's, Engine Flex Animations with Custom Particles and reverse thrust particle effects.

Created using the new DDS format for 11.50 - only 1 version of Texture Size - 4K

Installation of this mod is not for the faint of hearted, if you don't have much experience with mods, please be warned.

Read Manual for more information.

Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others, I will see what I can do.

I will advise this engine is an approximate modelling/texturing of the RB Engines, I in no way advise this is a like for like model of the RB211-535 engines.

Enjoy and leave a comment.

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If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link

And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: 

 

Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the RB211 basic texture is in the ‘objects/757/RB211’ Engines folder in the default directory for the FF757, you need to make sure it’s in their same folder name with in the livery/objects/ directory, otherwise it will not override.

Previously Known Issues

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Video Preview;

 

 

Edited by cardajowol


What's New in Version 1.0.1   See changelog

Released

Small Fix;

- Fixed Blade Hide issue with the Right Engine on Engine Shutdown.

  • Like 13
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6 minutes ago, cardajowol said:

If you don't see the pop up maybe sounds like a plane issue maybe try reinstalling the plane from scratch? Avtiab doesn't change the engines - you are talking about EFB. But in any circumstance there is something you've missed in the install of the engine.

I meant to say that I select the engine mod from the avitab itself as the engine selection option tab does not appear at load up.

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Hello, I recently downloaded the mod and it's great. I am however struggling to understand how to get the liveries on the engines themselves, could someone explain it step by step for me? Thank you in advance 🙂 

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17 hours ago, Addi_ said:

Hello, I recently downloaded the mod and it's great. I am however struggling to understand how to get the liveries on the engines themselves, could someone explain it step by step for me? Thank you in advance 🙂 

There is a section in the manual that deals with livery placement, the folder structure etc.

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Hello @cardajowol i followed your manual step after step. But resulted at the end right engine overlaps with FlightFactors engine Rolls Royce model. I double checked in planemaker then all .obj that should be edited. 

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13 hours ago, funbonski said:

Hello @cardajowol i followed your manual step after step. But resulted at the end right engine overlaps with FlightFactors engine Rolls Royce model. I double checked in planemaker then all .obj that should be edited. 

you probably have a space or the incorrect hide data ref in the objects you were suppose to edit, check for any spaces and consult the manual on what needs to be in the objects, or you've not edited the correct objects for the specific variant you are using. You have to do it 3 times for each variant.

Edited by cardajowol
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3 hours ago, cardajowol said:

you probably have a space or the incorrect hide data ref in the objects you were suppose to edit, check for any spaces and consult the manual on what needs to be in the objects, or you've not edited the correct objects for the specific variant you are using. You have to do it 3 times for each variant.

Hello, big thx for response. All things looks great now.

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Having an interesting error.  My engine models all came in great, but all of the switch/levers/dials in the cockpit are all missing for some reason.

 

VbSJDG6.jpg

 

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On 5/7/2022 at 2:37 AM, 73samster said:

What is this?  Issue with the flight factor? and not the mod?

 

Screen Shot 2022-05-06 at 8.47.21 PM.zip 387.95 kB · 0 downloads

FF liveries would of had AO where the old engine used to be, that is what this is, unless you are using a livery that was made specifically with my engine your gonna get that AO on the wing. (AO = Ambient Occlusion [like a shadow])

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5 hours ago, cardajowol said:

FF liveries would of had AO where the old engine used to be, that is what this is, unless you are using a livery that was made specifically with my engine your gonna get that AO on the wing. (AO = Ambient Occlusion [like a shadow])

Got it understood.  Love your engines with or without that AO.  HUGE difference.  WOW.  Thanks for explaining.  I thought I did something wrong.  Your engines make me wanna fly this thing again.  and added a sound pack unbelievably awesome.

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LOVE LOVE The engines but one Problem.  Anyone know a way to learn to paint the livery for these engines where there are no liveries available?  I cannot figure it out.

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Hey Someone help, I followed the directions to the letter, and yet the new RBs do not show up. Is this mod not work with the most updated version of the FF757??ANCmXz.jpg

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On 1/15/2023 at 1:22 AM, Crestia said:

Hey Someone help, I followed the directions to the letter, and yet the new RBs do not show up. Is this mod not work with the most updated version of the FF757??ANCmXz.jpg

I had the same issue, accidently missed step 11.

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this is a great mod. however, I cant get the liveries to work. also can anyone give me a link to like a delta livery or something?

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This manual does not make sense Im not good with my english it says to do it for the 300 200 and F and C32 what if I dont need it for that plane.

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