Jump to content
  •  image.png.c0e7dc01d11b5ab3a99d2422159d91e7.png

General Electric CF6-80E1 Engine Mod for JAR330 1.1.1

   (35 reviews)

11 Screenshots

About This File

I Present to you all the GE CF6 80E1 Engines for the JAR 330

Release-Image.jpg

------------------------------------

Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions.

This is a High Quality texture mode - 4K Textures.

Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods and editing object files, please be warned.

Read Manual for more information.

Paint Kit has been included in the zip file, this is only a PS Users version, if there is a requirement for others I will see what I can do.

I will advise this engine is an approximate modelling/texturing of the GE Engines, I in no way advise this is a like for like model of the GE CF6-80E1 engine.

Enjoy and leave a comment.

------------------------------------

If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link

And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club:

 

Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default
objects folder, if the GE Engines basic texture is in the objects/GE Engines folder in the default directory for the JAR330, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override.

This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the RR Engines and you will still see "EPR" on the ECAM

 

Previously Known Issues

1) The Old version removes the "MISC_2.obj" this removes part of the cabin, I have updated the version and updating the Manual to fix this issue, there will be some further Object Editing in text editor required.

------

Looking for more engine textures? check out the below link;

https://forums.x-plane.org/index.php?/tags/ge mod/ 

Thanks;

@Julien14

----

Video Preview;

 

 

 

Edited by cardajowol


What's New in Version 1.1.1   See changelog

Released

1) Removed Files from Particles Folder of the ZIp that should not be there causing issues for people adding them in to Plane Maker.

  • Like 10
  • Thanks 5


User Feedback

Recommended Comments



16 minutes ago, GoGators257 said:

having a hard time painting the engines. same as i have always done, yet they still appear white in the sim. any help?

Check my quick comment in the description above.

Link to comment
Share on other sites

3 hours ago, cardajowol said:

Check my quick comment in the description above.

Sorry, I read what you said, but it is still not working. maybe i'm doing it wrong? I painted the engines and then put the paintkit in a folder named GE Engines and then put that into the objects folder of my livery. Is there anything I am missing?

 

 

Edit: I got it work with a bit of help from V1 Sim. Do you think you will make it compatible with the FTSim+ fmod soundpacks? There is already a GE Engine pack on their site, all that is needed is compatibility.

Edited by GoGators257
Link to comment
Share on other sites

 

1 hour ago, GoGators257 said:

Sorry, I read what you said, but it is still not working. maybe i'm doing it wrong? I painted the engines and then put the paintkit in a folder named GE Engines and then put that into the objects folder of my livery. Is there anything I am missing?

 

 

Edit: I got it work with a bit of help from V1 Sim. Do you think you will make it compatible with the FTSim+ fmod soundpacks? There is already a GE Engine pack on their site, all that is needed is compatibility.

I am willing to bet it would work.

Link to comment
Share on other sites

58 minutes ago, CaptainLHKLM said:

Great work! How can we get the painted engines as shown in the screenshots? Thanks!

There is a paint kit in the Zip, in the paintkit there are some colours/logos layers which you can turn on to make the textures like the images above you can turn them on and save the engine texture.

Link to comment
Share on other sites

9 hours ago, il2groundthunder said:

 

I am willing to bet it would work.

I tried, it does not work with the sounds. I wish it did. That is why i was asking if he would make it work.

Link to comment
Share on other sites

46 minutes ago, avgaskoolaid said:

Thank you so much! These engines look amazing. I'm really hoping you also come out with the PW variant. 

it is on the future list!

16 minutes ago, Willi said:

my engines are somehow seethrough ://

Not sure what you mean by that but looks like you've not installed it correctly.

Link to comment
Share on other sites

1 hour ago, cardajowol said:

it is on the future list!

Not sure what you mean by that but looks like you've not installed it correctly.

first of all thank u so much for the great work and your reply.

not really sure what i did wrong i followed all the steps in the manual but i uploaded a picture where u can see my problem.2104021945_a330-2020-05-2717_18_53.png.4ff6ef7b825d802d62a771d9836e0173.png

Link to comment
Share on other sites

2 minutes ago, Willi said:

first of all thank u so much for the great work and your reply.

not really sure what i did wrong i followed all the steps in the manual but i uploaded a picture where u can see my problem.

Can you be more specific I don't see what your issue is?

Link to comment
Share on other sites

4 minutes ago, cardajowol said:

Can you be more specific I don't see what your issue is?

i can see through the fan blades

Link to comment
Share on other sites

6 minutes ago, Willi said:

i can see through the fan blades

Ah I think you've put the N1 fans in the wrong order, they need to be in front of the Engine Objects, make sure the order of objects matches my image in the manual.

Link to comment
Share on other sites

1 minute ago, cardajowol said:

Ah I think you've put the N1 fans in the wrong order, they need to be in front of the Engine Objects, make sure the order of objects matches my image in the manual.

ahhhh ok thank you sooo much

Link to comment
Share on other sites

For some reason I keep getting this error it says. The engines or any systems won't start

 

WARNING: A330 Systems (VA) PLugin Error Occur.

-Please Contact Support.JarDesign.org with Log.txt file

a330 - 2020-05-28 3.11.00 AM.png

Link to comment
Share on other sites

52 minutes ago, CarolinaSeeker94 said:

For some reason I keep getting this error it says. The engines or any systems won't start

 

WARNING: A330 Systems (VA) PLugin Error Occur.

-Please Contact Support.JarDesign.org with Log.txt file

a330 - 2020-05-28 3.11.00 AM.png

I doubt this is a problem with my mod, I'd suggest getting a fresh copy of JAR330, install it, load it up put in your serial, reload the plane check everything is working, then make a copy of that new install and reinstall the engines see whether you get the same issue.

Link to comment
Share on other sites

1 minute ago, cardajowol said:

I doubt this is a problem with my mod, I'd suggest getting a fresh copy of JAR330, install it, load it up put in your serial, reload the plane check everything is working, then make a copy of that new install and reinstall the engines see whether you get the same issue.

Okay I actually just did that and im testing it now. Hopefully this fixes the issue. The mod works perfectly but for some reason i got this error out of no where.

Link to comment
Share on other sites

I finally got the A330 to run but just to let you know once you delete the old engine files for the RR and there misc obj. the inside of the cabin in the back will look like this. 

 

 

 

 

1138580911_a330-2020-05-284_43_52AM.png.d826301c048b3083c985652ac2d43a59.png

Link to comment
Share on other sites

Ok so further investigation this is a bug, the MISC_2.obj contains some cabin that gets deleted, I am going to be updating the manual to fix this, there will be some requirement to do further editing to the MISC_2.obj file.

  • Like 1
Link to comment
Share on other sites

12 minutes ago, loke8888 said:

Hi, appreciate your work. Is it possible to PW and RR as well ?

PW is on the list of engines to make, RR is already there, the JAR one, so its not high on my list of engines.

Edited by cardajowol
  • Like 1
Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • image.png.95d5f6237735dbb51a7d356de65d5186.png



  • Banner_aug24_420x600.jpg.eb14f19aa579ca04861d3f5766dfd185.jpg

     

  • image.png.51a03aee36d468676b1c6d7210c47951.png

  • Top Downloads

    1. More information about "Boeing 737NG Series"
    2. More information about "737-700U"
      By Captain Kitten
         83,789   104
    3. More information about "737-900U"
      By Captain Kitten
         67,260   12
    4. More information about "Scenery Animation Manager - Suite"
    5. More information about "Ryanair [PACKAGE] B737-800 LevelUp"
  • image.png.073c450d1f0acb06127879ac3e64d41f.png

×
×
  • Create New...

Important Information

Please read the Terms of Use