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CFM LEAP 1A Engine Mod 2.0.0

   (47 reviews)

10 Screenshots

About This File

I Present to you all the CFM LEAP 1A Engine for the FFA320, Toliss A319 and A321 

Leap1AThumnail.jpg.fba31396856a33aaa0cccc368d0ec9e1.jpg

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Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions and reverse thrust particle effects.

Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods, please be warned.

Read Manual for more information.

Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others I will see what I can do.

I will advise this engine is an approximate modelling/texturing of the LEAP Engines, I in no way advise this is a like for like model of the CFM LEAP 1A engine.

Enjoy and leave a comment.

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If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link

And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club:

 

Quick Comment - IIf you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the LEAP Engines basic texture is in the objects/LEAP Engines folder in the default directory for the FFA320/Toliss319/321, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override.

This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the CFM/IAE Engines, If your using the Toliss with this mod, I would suggest making sure it is set to CFM not IAE so you will get the "N1" on the ECAM rather than the "EPR"

 

Previously Known Issues

1) N1 Windmilling might be little fast at times, I'm looking in to it see if anything can be done to limit that. ##FIXED in 1.1.2##

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Video Preview;

 

 

 

Edited by cardajowol


What's New in Version 2.0.0   See changelog

Released

Patch Notes;

  1. Air Inlet Cowling Enlarged to be more accurate to the Real World LEAPs.
  2. N1 Fans pushed back to provide more accurate room in the inlet section.
  3. Update to textures in multiple areas;
    • Cowling - Dirt/Grim and the bottom of the cowlings
    • Update on Exhaust Textures
    • Modified the Pylon Textures - Colour of parts and Dirt/Grim
    • PBRs also updated to add to texture changes
  4. Update to Decals to be more accurate to what is on the cowling.
  5. Multiple Modelling Changes across the engines
  6. (A321/A319) Updated N1 Fan blade to start in the correct direction
  7. (A321/A319) Modified the Particles for lower temperature condensation out of the Pylons
  8. (A321) Manual updated to provide instructions on how to install the LEAPs in a way that can be used with the default Toliss PW/IAE/CFM engines or with my PW Engine Mod.
  9. Texture Format Updated to fit with 11.50 Recommendations all textures now us .dds format
  10. 2K Version has been removed as Vulkan now handles quality of textures.
  11. Paintkit also Updated to reflect Changes.
  • Like 22
  • Thanks 10


User Feedback

Recommended Comments



On 10/16/2022 at 11:20 AM, CarolinaSeeker94 said:

Since Toliss A319 and A321 have been updated to XP12. The Engine and Blades .obj are different and can not be edited correctly. What do you suggest we do with your PW and CFM LEAP mods? Can you make a revision for the newest edition?

Yeah. Same problem. Hope for update

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On 8/25/2022 at 6:42 PM, Jasiek17 said:

Hey, first of all, the mod is amazing and it's a massive improvement over standard toliss' engines. While using your LEAP engines on toliss a321, however, they seem to be spinning the wrong way. Here is a video of the in-sim startup (presumably spinning the wrong way) - 

And here is a video of an irl a320 with the same engines - 

I might've done something wrong although it doesn't seem so. I doubt I could somehow mess the animation up

Thank you,

Jan.

I've figured out how to fix the N1 spinning the wrong way. Open the LEAP_L_engine.obj and LEAP_R_engine.obj files in Notepad++ or similar, and find the line right near the end with the circled "-1" in each of those files:

image.png.c9322af8cfd03a28c681ab762d8b56aa.png

Simply change the -1 to a 1.

 

 

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On 10/16/2022 at 2:20 AM, CarolinaSeeker94 said:

Since Toliss A319 and A321 have been updated to XP12. The Engine and Blades .obj are different and can not be edited correctly. What do you suggest we do with your PW and CFM LEAP mods? Can you make a revision for the newest edition?

@cardajowol any update on this?

EDIT: I got the files working. Only issue in XP12 is that the FAN blades are not turning. They only turn when you first start the ignition process.

Edited by cptalpdeniz
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Love these engines visually, look stunning. Slight issue I've experienced is the engine textures wont turn with the engine, i.e N1 fast is static.

Any solutions?

 

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On 11/7/2023 at 11:11 PM, Thomas230607 said:

Love these engines visually, look stunning. Slight issue I've experienced is the engine textures wont turn with the engine, i.e N1 fast is static.

Any solutions?

 

i have the same issue. Any fix?

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On 2/4/2022 at 8:45 AM, everydaynormalgeek said:

Does anyone have an Alaska Airlines livery for Toliss A321 that is compatible with the latest version of this mod? I've searched in 3 different forums and I couldn't find anything. Thanks!

i got one\

bruh it wont let me post, its called "NEO-CFM (JTX)

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On 3/31/2024 at 6:47 AM, pogfish said:

i got one\

bruh it wont let me post, its called "NEO-CFM (JTX)

Ah, man... Why not? ☹️

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