About This File
I Present to you all the CFM LEAP 1A Engine for the FFA320, Toliss A319 and A321
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Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions and reverse thrust particle effects.
Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods, please be warned.
Read Manual for more information.
Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others I will see what I can do.
I will advise this engine is an approximate modelling/texturing of the LEAP Engines, I in no way advise this is a like for like model of the CFM LEAP 1A engine.
Enjoy and leave a comment.
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If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link
And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club:
Quick Comment - IIf you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the LEAP Engines basic texture is in the objects/LEAP Engines folder in the default directory for the FFA320/Toliss319/321, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override.
This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the CFM/IAE Engines, If your using the Toliss with this mod, I would suggest making sure it is set to CFM not IAE so you will get the "N1" on the ECAM rather than the "EPR"
Previously Known Issues
1) N1 Windmilling might be little fast at times, I'm looking in to it see if anything can be done to limit that. ##FIXED in 1.1.2##
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Video Preview;
Edited by cardajowol
What's New in Version 1.1.0 See changelog
Released
1) Updates 319 Manual and some of the wording for some confusion, added in some installation info for how to install edited engine textures in to your liveries.
2) Updated Version to include a 2K and 4K texture resolution versions of the mod, this is for people who may have some performance issues with the higher textures. Please bear in mind some of the current liveries out there will not work as for the 2K version, so you'll need to make sure you have a 2K version of the engine mod. Community Members out there that have made liveries may want to go back and make 2K versions of their liveries to support this version.
3) Updated some texture and PBR's I was not happy with related some metallic parts of the engine cowling. Paintkits have also been updated to reflect this. Again recently made community made liveries will need to be remade to include this changes.