Jump to content
  • Don't have an account?

    An account is required to interact with and download content from the Threshold Forum.

About This Club

This subforum is a place you can post questions, resources, etc., for scenery development. All are welcome!
  1. What's new in this club
  2. hello, you'll get the answer on his original DL link: https://www.x-plained.com/download/libraries/NAPS_library_v7.2.zip
  3. @Freddy De Pues sadly decided to withdraw all of his content from our forum. I do not have the answer to why he chose to do so.
  4. I don't have access to the link mentioned above. Can someone help me? Thnks.
  5. I found this really useful resource on designing X Plane 11 Ground Textures from scratch! https://simsketch.com/ground-textures/
  6. No geo location for your building in Sketchup? Go to Google Earth Pro, take measures of your buildings. Take a bird view picture of your building. Crop your picture in a photo app. Copy your pictures to your buiding’s .png. Go to Sketchup, draw the base of your building using your measures. Put your bird view picture on top of it using the paint tool, adjust until it fits.
  7. Import orthophoto in your airport and use NAPS' metric tool. It's an object, use it to calculate 2D dimensions in meters. NAPS_METRICS.zip
  8. FYI the latest NAPS lib is exclusively available on TRESHOLD.
  9. For the top-down dimensions of almost any building I always use Google maps and their measurement tool. The height and other dimensions of the building you will have to eyeball, Or if you have a near orthographic image of the side of the building you can use that as an overlay to get those measurements.
  10. You will need to change Blender to use Imperial/Metric units, then there is a way to also show the measurements while working with the model. I dont remember where the setting is right now (2am), but here are a few tutorials to point you in the right direction. Also, use v2.79 as Xplane2Blender is not supported in Blender 2.8 https://docs.blender.org/manual/en/latest/interface/ruler_protractor.html https://www.katsbits.com/tutorials/blender/metric-imperial-units.php https://blender.community/c/today/6jbbbc/
  11. Ether u get blueprints or u try and use you best judgement as to how tall a structure is by looking at images
  12. Hi guys, Am new to blender and have used sketchup for a very long time. As far as I know are using measurements in sketchup really easy, I'm not sure if you can do the same with blender, do you guys have any tips? Regards, Simon
  13. Hi. I am starting to develop scenery after learning to modify it. I have gotten comfortable with Overlay Maker, but still learning WED. I am planning to do a detailed YGK scenery (freeware) with custom models. How would I go about finding dimensions about the buildings so I could model them. Thanks in advance for any tips.
  14. I use this one when creating normal maps. Works great http://cpetry.github.io/NormalMap-Online/
  15. I will just insert a link to his guide in the meantime I am waiting for a response to permanently embed it to this forum. https://iliastselios.wordpress.com/2018/01/17/x-planes-pbr-materials-a-simplified-guide/
  16. 3D modeling, or creating 3D custom objects in solid modeling programs like Blender, SolidWorks, Catia, Pro-E, etc., is possible. When it comes to X-Plane, Blender is typically used (some use Sketch Up, but Blender seems to be the preferred program to use for this application). This allows one to create complex, realistic objects like custom terminal buildings specific to a certain airport, ground vehicles, jetways, basically anything. This can be very time consuming task and often requires a lot of dedication when making realistic renditions of a large airport; nevertheless, some of the highes
  17. Mister X Library (use version 1.61) https://forums.x-plane.org/index.php?/files/file/28167-misterx-library-and-static-aircraft-extension/ OpenSceneryX https://www.opensceneryx.com/ Autogate and DGS Kit (used to add moving jetways to airports. You can use WED to replace static jetways with moving jetways at any airport) https://forums.x-plane.org/index.php?/files/file/616-autogate-animated-jetway-and-docking-guidance-system-kit/ Autogate plugin (completely separate from the Autogate and DGS kit. This plugin is used to allow Autogate to actually function, a required
  18. I personally learned much of what I know about using WED through Jan Vogel's Youtube tutorial videos. They are very useful. https://www.youtube.com/playlist?list=PLGRsg_6rB1D4vm0UHvHm6J-rvIyUBGN_K Here is the official WED manual for XP11. https://developer.x-plane.com/manuals/wed/ If you have any more resources that you have found useful, please let us know and we will add them to this list.
  19. The World Editor (commonly known as "WED") is an open-source scenery editor for X-Plane. This scenery editor is how the stock airports in XP11 are generally made. You can create an airport from scratch with WED, or you can modify airports in XP11. If you are going to modify an existing airport in WED from the scenery gateway, it is strongly recommended to import directly from the scenery gateway (On the top-left corner, go to File > Import from Airport Scenery Gateway...) instead of importing from the apt.dat and from the dsf files to ensure you have the most accurate data and position
  20.  



×
×
  • Create New...

Important Information

Please read the Terms of Use