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Marten@Stairport

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Everything posted by Marten@Stairport

  1. you can use the same URL and change the zip file to each extension like /SAM_GlobalTrees_1.0.3.zip
  2. Are you saying you replaced autogate jetways with default ones so they get animated by SAM? The trigger is Beacon and fuel flow off.
  3. First you shouldn't run DatarefTool if you are not a developer and need to have access to datarefs. It's continously polling all XP datarefs which is not good for the average use. Again this crash is not caused by FollowMe so you should be fine using it. I would try to switch off weather addons to see if it happens again (using the same test scenario is a plus).
  4. Oh art controls is nothing related to SAM at all but to something that changes XP art values like shaders etc. the last line is just indicating that the last sim action was SAM dealing with an object. But that can happen even after XP crashed. What other plugins do you use?
  5. Judging from the logs it's not related to follow me but to AirportVehicles. Probably a VRAM overflow when too many vehicles are being drawn. If you receive an XP crash information that crash is NOT caused by SAM because if SAM crashes it will not show any report but write the necessary debug information silently into sam.log. This is to prevent you from sending SAM crashes to Laminar because they don't care about it Please replace the airport vehicles files with this low res mod: http://sam-suite.com/SAM_AirportVehicles_LOW-RES-MOD.zip And report back if the issue still occurs.
  6. Okay, the good thing is, SAM didn't crash because in that case the SAM log would say so. It is likely to be vram overflow while too many airportvehicles have been loaded. Could you please try again without using AirportVehicles?
  7. Well let's hope they convert it as well. As they did with other of their major airports.
  8. That happens if your Sam.xml contains configured docking objects but they are not present in the scenery. Sam doesn't detect them but still shows the xml entry.
  9. I honestly can't confirm that. Neither the beacon-on spawning nor the incorrect door coordinates (using the 737-800X.xml included in SAM 2.2.2). You're free to change the coordinates of course. Default KLAS B19
  10. If it pops up when overwriting the animation in the authoring tool that could usually only have 3 reasons: 1. The Marshaller has not been saved into the xml for whatever reason -> check if the corresponding entry is present in sam.xml 2. You entered a wrong coordinate for the final parking position -> retrieve it through the button in the authoring tool if your aircraft is in the final parking position 3. Your aircraft is not in the correct state -> engines on, slew the aircraft into the parking spot to trigger the animation
  11. First you should try SAM 2.2.2 Second it might be due to the amount of vehicles being loaded at such a big airport. You can try our 2K mod for the vehicle textures to reduce the load: http://sam-suite.com/SAM_AirportVehicles_LOW-RES-MOD.zip. Simply extract it into Resources/plugins/SAM/lib/SAM_AirportVehicles and overwrite the existing files.
  12. As a temporary solution you could add marshallers yourself, it's not difficuilt at all. I have to agree, they should have done that before though.
  13. Besides you didn't describe the actual problem, you can see which jetways and Marshaller have been configured in the sam.xml in the scenery folder. And there is no backward compatibility issue unless it has been configured in a version lower than 2.0.0 which isn't the case here. So what's not working for you?
  14. Can you please check: run as admin not blocked by antivirus active internet connection
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